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3D ART: Anatomy Studies

 

HAND STUDY

- This is a study of my own hand (very convenient)

- Basic mesh modeled in Maya

- Refined shapes, sculpted details and applied vertex color in Zbrush

 

hand_lg01

 

 

 

hand_lg02

 

 

 

 

 

 

hand_ma

Basic mesh modeled in Maya, with a focus on good edge loop placement

 

 

 

 

LEG STUDIES

- Understanding the underlying structure of muscle and bone

- Observing how form follows function when body is in motion

 

Timed life drawing exercise using pastels and charcoal

 

 

 

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Modeled, rigged and animated in Maya

 

See more at:

THE RIGGING FOR INVERSE KINEMATCS TUTORIAL

 

 

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