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3D ART: Original Characters for Video Games

 

ELF and Cat for Hyperspace XR - Location Based Virtual Reality (2017)

- Low Poly modeled in Maya

- Diffuse, Normal and Specular maps created using Zbrush, Photoshop and XNormal

- 56K Triangles for Elf, 15K Triangles for Cat

Elf_frontElf_backBackpack_detailElf_MayaElf_clothes_texturesElf_face

 

CatCat_MayaCat_Texture

 

 

COMMANDER TAVAC HEAD STUDY (2016)

This is a head study for one of a series of original character designs for a personal project

- Basic mesh modeled in Maya

- Refined shapes, sculpted details and applied vertex color in Zbrush

- Rendered final image in ZBrush using sub-surface scattering

Tavac_lg

 

 

CREATURES for Snow World (VR Therapy) (2010)

- Model created in Maya

- Textured using Adobe Photoshop

penguin_01penguin_02penguin_03penguin_uv

 

mammoth_01mammoth_02mammoth_03mammoth_uv

 

 

 

Dry Version

otter_01

otter_03

 

Wet Fur Version

otter_02

otter_04

 

otter_05

 

 

 

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