3D ART: Original Characters for Video Games
ELF and Cat for Hyperspace XR - Location Based Virtual Reality (2017)
- Low Poly modeled in Maya
- Diffuse, Normal and Specular maps created using Zbrush, Photoshop and XNormal
- 56K Triangles for Elf, 15K Triangles for Cat
COMMANDER TAVAC HEAD STUDY (2016)
This is a head study for one of a series of original character designs for a personal project
- Basic mesh modeled in Maya
- Refined shapes, sculpted details and applied vertex color in Zbrush
- Rendered final image in ZBrush using sub-surface scattering
CREATURES for Snow World (VR Therapy) (2010)
- Model created in Maya
- Textured using Adobe Photoshop
Dry Version
Wet Fur Version