3D ART: Environments and Props
DENTISHA'S LAB for Attack Of The S. Mutans! (Immersive Museum Exhibit) 2010
- Textured using Maya and Adobe Photoshop
FANTASY ASTEROIDS for a Proposed Internet Game
- Original Designs
- Modeled revisions, lit and rendered using 3DS Max
- Textured using Adobe Photoshop
STATION 1
STATION 2
STATION 3
MINE ENVIRONMENTS for Wild, Wild West, 1999
- Original Design
- Modeled, lit and rendered using 3DS Max
- Textured using Adobe Photoshop and 3DS Max
ENVIRONMENT PROP for Halo 4, 2011
- Hi-Lo Poly Sample (1000 Polygons)
- Modeled and Textured using Maya, XNormals and Adobe Photoshop
ARCHITECTURAL STUDY, 2016
(Inspired by the campanile at Halton House, Chiltern Hills, England)
- Low Poly modeled using Maya
- High Poly sculpted and Textured in ZBrush
WARCRAFT-INSPIRED WALL SHIELD STUDY, Work in Progress
- Modeled using Maya and composited in Adobe Photoshop
And now, something old , but fun...
Wild Thornberrys Animal Adventure 2000
Modeled and Textured Characters and Environments,
Lit and Rendered using 3D Studio Max and Adobe Photoshop
(Hover curser over image to activate play buttons)