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3D ART: Environments and Props

 

DENTISHA'S LAB for Attack Of The S. Mutans! (Immersive Museum Exhibit) 2010

- Textured using Maya and Adobe Photoshop

dentisha_01dentisha_0detail_01detail_02

 

dentrometer_01dentrometer_02

 

 

FANTASY ASTEROIDS for a Proposed Internet Game

- Original Designs

- Modeled revisions, lit and rendered using 3DS Max

- Textured using Adobe Photoshop

 

STATION 1

station_01

 

 

STATION 2

station_02

 

 

STATION 3

station_03

station_04

Plant Sketch

 

 

MINE ENVIRONMENTS for Wild, Wild West, 1999

- Original Design

- Modeled, lit and rendered using 3DS Max

- Textured using Adobe Photoshop and 3DS Max

www_01www_02

 

 

 

 

ENVIRONMENT PROP for Halo 4, 2011

- Hi-Lo Poly Sample (1000 Polygons)

- Modeled and Textured using Maya, XNormals and Adobe Photoshop

 

Halo Prop

Halo Prop Maps

 

 

 

 

 

ARCHITECTURAL STUDY, 2016

(Inspired by the campanile at Halton House, Chiltern Hills, England)

- Low Poly modeled using Maya

- High Poly sculpted and Textured in ZBrush

 

Campanile

 

 

 

 

 

WARCRAFT-INSPIRED WALL SHIELD STUDY, Work in Progress

- Modeled using Maya and composited in Adobe Photoshop

shield

 

 

 

 

And now, something old , but fun...

Wild Thornberrys Animal Adventure 2000
Modeled and Textured Characters and Environments,
Lit and Rendered
using 3D Studio Max and Adobe Photoshop

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