3D ART: Environments and Props
DENTISHA'S LAB for Attack Of The S. Mutans! (Immersive Museum Exhibit) 2010
- Textured using Maya and Adobe Photoshop

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FANTASY ASTEROIDS for a Proposed Internet Game
- Original Designs
- Modeled revisions, lit and rendered using 3DS Max
- Textured using Adobe Photoshop
STATION 1
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STATION 2
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STATION 3
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MINE ENVIRONMENTS for Wild, Wild West, 1999
- Original Design
- Modeled, lit and rendered using 3DS Max
- Textured using Adobe Photoshop and 3DS Max

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ENVIRONMENT PROP for Halo 4, 2011
- Hi-Lo Poly Sample (1000 Polygons)
- Modeled and Textured using Maya, XNormals and Adobe Photoshop

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ARCHITECTURAL STUDY, 2016
(Inspired by the campanile at Halton House, Chiltern Hills, England)
- Low Poly modeled using Maya
- High Poly sculpted and Textured in ZBrush

WARCRAFT-INSPIRED WALL SHIELD STUDY, Work in Progress
- Modeled using Maya and composited in Adobe Photoshop

And now, something old , but fun...
Wild Thornberrys Animal Adventure 2000
Modeled and Textured Characters and Environments,
Lit and Rendered using 3D Studio Max and Adobe Photoshop
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(Hover curser over image to activate play buttons)