3D ART: The Commander Tavac Series
COMMANDER TAVAC HEAD STUDY
This is a head study for one of a series of original character designs
- Basic mesh modeled in Maya
- Refined shapes, sculpted details and applied vertex color in Zbrush
- Rendered final image in ZBrush using sub-surface scattering
Final Render
Basic mesh modeled in Maya
Refinements, detail and color added in ZBrush
Front and side views
The Barbarian WIP