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3D ART: The Commander Tavac Series

 

COMMANDER TAVAC HEAD STUDY

This is a head study for one of a series of original character designs

- Basic mesh modeled in Maya

- Refined shapes, sculpted details and applied vertex color in Zbrush

- Rendered final image in ZBrush using sub-surface scattering

 

Tavac_lg

Final Render

 

 

 

Tavac_ma

Basic mesh modeled in Maya

 

 

 

Refinements, detail and color added in ZBrush

 

 

 

Front and side views

 

 

 

ChuckWIP

The Barbarian WIP

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